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![]() The last working custom ROM was a 2013 build of. call it flutter_make_some_noise, for convenience reading choose it.pixeldump.pocs. Stock ROM has working audio, but anything custom past a certain date refuses to play any sounds at all. create a new flutter prj - flutter application, e.g. ![]() Let’s attack the beast, it’s supposed we have a ready-to-run flutter in our machine. In this first part, we’ll look to some java simple code to generate some sound by primitive waveforms, you know not really music, but we’re just starting. That’s how we can make flutter sing for us, well not really flutter alone. We’re talking about device generated sound and give some interaction with it, no music files, no drum&bass tracks. Why don’t do it with native code or whatever, why just flutter? I love flutter, I love native code, but here I’m to stay how to do it in flutter, that’s it.įlutter has a very minimal audio support, to not say it hasn’t at all, when you search infos on how to make your device blip, chirp, quack, you always find mediaplayer’s stuff or let play sound with somewhat sync to your game, but that’s not the case. The Android platform provides audio effects in the audiofx package, which is available for developers to access.The supported pre-processing effects are, Acoustic Echo Cancellation Automatic Gain Control Noise Suppression This effects work only, if hardware vendors of the device supported them in Audio HAL. W/camera ( 1784): at (Native Method)ĭ/dalvikvm( 1582): GC_EXPLICIT freed 61K, 49% free 3013K/5831K, external 2413K/2990K, paused 64msĭ/dalvikvm( 1511): GC_CONCURRENT freed 587K, 43% free 4096K/7175K, external 1316K/2516K, paused 7ms+9msĮ/USBCamera( 1489): ERR(void android::USBCamera::getNextFrameAsRgb565(uint16_t*)):No data in 10 secs.Yep, you want make some noise, having a smartphone and flutter. W/camera ( 1784): at .ZygoteInit.main(ZygoteInit.java:597) W/camera ( 1784): at .ZygoteInit$n(ZygoteInit.java:839) W/camera ( 1784): at .invokeNative(Native Method) W/camera ( 1784): at android.os.Looper.loop(Looper.java:130) W/camera ( 1784): at android.os.Handler.dispatchMessage(Handler.java:99) W/camera ( 1784): at $MainHandler.handleMessage(Camera.java:269) Hi Folks, I got a question since the latest roms I dont have any sound. ![]() W/camera ( 1784): at .initializeFirstTime(Camera.java:349) W/camera ( 1784): at .initializeFocusTone(Camera.java:1277) W/camera ( 1784): at .(ToneGenerator.java:740) bo3 zombies mod menu ps4 download harbor freight car lifts chinese real estate company ddot osama real name 1964 kennedy half dollar silver weight scratch tower. W/camera ( 1784): at _setup(Native Method) W/camera ( 1784): Exception caught while creating tone generator: W/AudioPolicyManagerBase( 1489): getOutput() could not find output for stream 1, samplingRate 0, format 0, channels c, flags 0Į/ToneGenerator( 1784): Unable to marshal AudioFlingerĮ/ToneGenerator( 1784): ToneGenerator init failed W/OrientationEventListener( 1784): Cannot detect sensors. 2: unable to marshal type '' as an element because it is missing an XmlRootElement annotation You would import the class .XmlRootElement and add the highlighted line to the generated source file PredicateAndSortListParameters. I/ActivityManager( 1511): Displayed /.Camera: +956ms I/StagefrightPlayer( 1489): setDataSource('/system/media/audio/ui/VideoRecord.ogg')ĭ/Camera ( 1784): app passed NULL surfaceĭ/CameraHardware( 1489): initHeapLocked: preview size=320x240, mPreiviewFrameSize:153600ĭ/USBCamera( 1489): USBCamea width 320 height 240ĭ/dalvikvm( 1784): GC_EXTERNAL_ALLOC freed 252K, 51% free 2868K/5831K, external 1034K/1038K, paused 61ms I/StagefrightPlayer( 1489): setDataSource('/system/media/audio/ui/camera_click.ogg') I/dalvikvm( 1511): Jit: resizing JitTable from 512 to 1024Į/CameraHardware( 1489): CameraHardware, starting probe camera!Į/CameraHardware( 1489): CameraHardware, end probe camera! cametype:2ĭ/CameraHardware( 1489): initHeapLocked: preview size=320x240, mPreiviewFrameSize:0 I/ActivityManager( 1422): Starting: Intent from pid 1582
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